Keep calm and don't panic Cowboys fans, the franchise is doing just fine – Blogging The Boys (blog)

Blogging The Boys (blog)

Keep calm and don't panic Cowboys fans, the franchise is doing just fine
Blogging The Boys (blog)
Every team needs to manage their money within the budget the NFL rules allot, but it just so happens that the Cowboys want that money to go to players they've gotten early in their NFL careers, coached up, and developed into great players. They aren't

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The Morning Risk Report: U.K. Sanctions Agency Starts Blogging … – Wall Street Journal (blog)

Wall Street Journal (blog)

The Morning Risk Report: U.K. Sanctions Agency Starts Blogging …
Wall Street Journal (blog)
The U.K.'s Office of Financial Sanctions Implementation–a higher-profile agency since the nation decided to leave the EU–launched a blog to communicate more closely with the public about its work.

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We’re All On Speed: 6 Insane Reasons Pro Gamers Retire At 26

Playing video games for a living seems like a pretty sweet deal, but there’s a lot more to it than rolling out of bed at the crack of noon to do battle with racist teenagers using the power of the Internet. We talked to professional StarCraft II players Jesse “RuFF” Hall and Brandon “puCK” Qual, and they told us about the stranger side of pro-gaming.

#6. It’s About Much More Than Gaming

Pro-gaming is not only very competitive (there are countless teenagers trying to break into it so they don’t have to get a real job, just like writing Internet comedy) but very top heavy. The winning team of 2014’s biggest Dota 2 tournament walked away with a cool $5 million, but fewer than 300 pro-gamers have banked more than $100,000 in tournament winnings. As Jesse explains, a lot of players make money through streaming their play live.

“A lot of fans think we make a lot. But really, the pro-gamers don’t make that much. Tournaments are where you can make a lot of money, but if you see a pro-gamer streaming almost all the time that usually means they’re not making much. E-sports isn’t as big as a lot of people think it is when it comes to that aspect.”

Just because you can Zerg rush your nephew, it doesn’t mean you’re ready for the big time.

Both Jesse and Brandon stream on Twitch, where money comes from fans that like their style. You need a balance of talent and personality — fans come home after a day’s work looking to unwind by watching some gaming, but if you don’t offer something unique compared to the thousands of other young white guys doing the exact same thing, then they’re going to look elsewhere.

“[Viewers will] thank you for streaming, or they’ll pay you to try a strategy,” explains Jesse. “A lot [of money] comes from subscriptions and players who are really interested in you, who want to throw money at you and say they love the entertainment you provide. I tell myself it’s similar to a street performer who’s got the hat on the ground.”

Except pedestrians don’t have the option to switch between 5,000
other people doing covers of “Wonderwall.”

You’re essentially marketing yourself like a less morally offensive Kardashian.

“I’ve seen people who have T-shirts, they do giveaways. I think some of the most famous streamers are the ones who sit back and give away most of the stuff the sponsors give them. There are a lot of ways to market; it’s just about being creative.”

You also need good timing, as the popularity of games can wax and wane. If you can get in on the ground floor of a hot new game, you’ll be in a much stronger position than someone who’s just now trying to become the next big Counter-Strike streamer. Then you just have to hope that everyone doesn’t quickly lose interest in the game you’ve mastered.

“It can be hard for anyone who’s new and trying to get in. A lot of people who end up getting famous, they get famous when a new game comes out and immediately capitalize on it.”

“All right, I just need to start streaming and wait for the inevitable gritty reboot.”

It wouldn’t hurt to hone your contract negotiation skills, either. Pretty much every pro-gamer plays on a team that handles tournament scheduling, sponsorship, and all the other nitty-gritty business details. Jesse and Brandon agreed that you can get a good contract if you’re willing to talk, but you can get screwed if you just listen to promises of glory and sign blindly. Basically, you’re committing to a lot more than you think when you register your Dem0nB0ner_69 account on with the hope of striking it rich.

#5. The Average Pro-Gaming Career Is Crazy Short

One of the biggest criticisms of professional sports is that athletes aren’t prepared for the real world that abruptly confronts them when they retire in their 30s. But gamers make athletes look like wizened ancients practicing arcane arts. While athletes are hitting their peak in their mid-20s, pro-gamers are already looking to retire because they can’t keep up with the reflexes or lifestyle of younger players. At 29, Jesse is considered over-the-hill.

“Technically, for my age, I should have retired already. A lot of pro players will retire probably around 25 and start actually living a normal life. Players that are a lot older kind of think outside the box; they make new strategies because younger players mechanically are so much faster. But the thing is, they always catch on. Older players get dethroned by younger players, because they take the stuff they do and then do it better.”

Here’s a player from the Senior Major League Gaming circuit.

The good news is that, unlike sports, you don’t have to be born with the right body type in the right part of the world to succeed. Jesse thinks anyone can become a pro-gamer if they start early and work hard, and while Brandon thinks some blessing from nature is required, he agrees it still comes down to effort.

“Both of those things come into play. Like swimming, you have to have a certain body type. You might have too big of hands. Your fingers might just bump too many buttons accidentally. Everything needs to be perfect, and the hard work needs to be tremendous.”

“No homework or dinner until you’ve given me 10 no-scopes, boy.”

So players shoot for big money and then an early retirement, although we can’t discount the Rocky-like possibility of grizzled veterans getting called back for one last match to save their kid or something. Brandon explains the typical lightning-fast career path.

“It makes sense for people to start younger. You get really good, you give it a couple of years, and if you’re still doing well you keep going, but the moment you start to lose it’s time to start thinking about a new path. It’s a sport that you can only do at a relatively young age. You start making less money the older you get.”

You literally get too old for this shit.

#4. The Professional Gaming World Can Screw You

Let’s revisit those gaming contracts. Jesse said:

“You never know who is out there and what their objectives are. If you look at Quantic Gaming, for example: The owner promised quite a bit to his players, capitalized on it, they got extremely famous, he didn’t pay out, and then they just kind of disappeared. But over time, as more and more of that happens, the players are more inclined to recognize it. The first thing I’d do is make sure I get paid on the first of the month. I wouldn’t accept something anymore that’s like, ‘Oh, yeah, at the end of the month we’ll go ahead and pay you, just enter these tournaments and stuff,’ and then they never do it.”

“Ah, shit, this says they’ll play me at the end of the month.”

Quantic Gaming was a high-profile team that collapsed under the weight of its own empty promises. Their CEO stopped paying his players their salaries for months, and then he vanished along with the $40,000 he allegedly owed. They wanted to sue, but as soon as they admitted they had no hard evidence the owner popped up in party pictures on Facebook. Months of exploitation ended with Jagerbombs, not comeuppance.
They didn’t get the Swedish money, but at least they got to keep the shirts.

That wasn’t an isolated scandal. We’re not saying that every team is looking to screw gamers — Brandon and Jesse are both very happy with theirs. But it’s a young industry with young players who generally don’t know much beyond gaming, including how to handle the large sums of money floating around. Kuro “KuroKy” Salehi Takhasomi, who’s racked up $648,000 playing Dota 2, thinks players are underpaid and poorly treated because they have no sense of where the money is. And while South Korea is stereotypically considered the place where the most pro-gamers live a life of celebrity, luxury, and game groupies, there’s actually been an exodus of Korean players to other countries because they were being asked to train for 12 to 16 hours a day without a living wage. And yes, that was South Korea.

#3. Performance-Enhancing Drugs And Sketchy Gambling Are Pervasive

As many a biopic has taught us, you haven’t truly made it until you’re mired in substance abuse and scandal. The Electronic Sports League recently announced that they’re going to implement drug testing. The main drug they’re looking for is Adderall, because the same pill that helped you get through your college midterms is perfect for increasing your focus, reflexes, and hand-eye coordination. When victory can come down to clicking your mouse just a little bit faster than your opponent, well … power-ups exist outside of games, too.

Up, up, up, up, up, up, doooooown.

Here’s a high-level Counter-Strike: Global Offensive player admitting that his team and probably most others took Adderall in a tournament with 250 grand on the line, here’s a top Halo 3 player talking about how he got hooked on Adderall and couldn’t compete in tournaments without it (luckily, it was easy to buy at tournaments for 10 to 40 bucks a pop), and here’s a former e-sports marketer talking about the rampant use of Ritalin, beta-blockers, and selegiline, a drug for Parkinson’s treatment that improves your mood and motivation. That’s in addition to the fact that many players consume enough caffeine to give a horse a heart attack.

And then there’s good old fashioned gambling. You can legally bet on e-sports, but don’t be shocked if your bet is voided. A high-profile Counter-Strike match was thrown in January 2015, while in 2014 a famous Korean League Of Legends player attempted suicide after his match-fixing scandal came to light. The first case was just a scam to make money, but in the latter they needed to come up with funds fast because the money to pay salaries had run out. We’re talking a unique combination of big money, inexperienced teenagers, exploitative situations, the stress of performing in public, and limited opportunities — is this professional gaming or a boy band?

This doesn’t really clear it up.

#2. The Culture Can Be Toxic

E-sports has absolutely exploded over the past few years. In 2014 89 million fans watched 3.7 billion hours of e-sports, which is almost triple the viewing hours of that ancient and eldritch year, 2012. The International, a Dota 2 tournament, and its $10 million prize pool pulled in more viewers than the World Series and the Stanley Cup Finals combined. The industry brought in $194 million in 2014 from sponsorships, ads, and merchandise, and it’s forecasted to pull $465 million in 2017. So instead of telling your kid to get off the computer and play outside, you may want to keep him parked there and grab him a Red Bull.

“Seriously, boy, we will stay here all goddamn night if we have to. My dead daddy
had a better kill/death ratio in ‘Nam.”

But like any hot new venture, it has to go through some growing pains. And perhaps the biggest will be figuring out how to deal with a culture that’s influenced by the darker side of the Internet. It’s estimated that 30 percent of e-sport viewers are women, but very few play at the top level. And when they do, it’s not always pretty. The first woman to join a pro StarCraft II team was chosen “for her skills and looks,” according to her own manager. Two years ago a top Street Fighter X Tekken player tried to throw a female opponent off her game by guessing her bra size, telling her to take up mud wrestling, claiming he wanted to spy on her in the bathroom, and, uh, threatening to smell her if she lost. When called out, he said, “Sexual harassment is part of a culture, and if you remove that from the fighting game community, it’s not the fighting game community,” before later offering a standard “I’m sorry you were offended” apology. Brandon has a theory about how this culture emerged.

“Look, I can wear pants to this, or I can not be an asshole. You don’t get both, Hitler.”

Because most players rely on fans for donations, fans tend to have a lot more power than they do in traditional sports. That’s allowed e-sports to grow without getting excessively commercialized, but Brandon points out that it’s also given authority to crazy people.

Basically, all of the worst parts of the Internet come to life and stalk you like a crazy ex.

#1. It Can Take Over Your Whole Life

A lot of pro-gamers don’t have much experience outside of gaming. Brandon explains:

“Your comparison of Jane Eyre and Sarah Kerrigan, Queen Of Blades
was baffling yet oddly convincing.”

Throw in the fact that outside of tournaments a pro-gamer’s schedule is more flexible than your cat’s, and you can quickly find your life going to some strange places.

When you have Froot Loops at 3:30 a.m., does it count as breakfast or supper?

It gets worse when you’re on a high-level team that lives and trains together. Here’s a profile of a top League Of Legends team that reads like it’s set in a dystopian version of a frat house. They train together 12 hours a day, then have to share bedrooms. We don’t care how much you like your co-workers — sooner or later you’re going to get on each other’s nerves, especially if you’re mired in the middle of a losing streak.

Brandon finds that outsiders significantly underestimate the stress that can come with gaming professionally. We’re not saying it’s like performing heart surgery, but it’s not vegging out in front of the computer all day either.

Because, hey, what’s a couple more hours on the computer studying at that point?

If you ask pro gamers what they plan to do when they retire, their response is often just a shrug. Some, like Brandon and Jesse, have an education. Others will look to get into coaching or management. But with e-sports still in its infancy, we won’t really know what a generation of pro-gamers retiring will look like until it happens. Until then, Brandon and Jesse both love their job, and they’re very glad that they have the opportunity to do it, but make no mistake — it is a job. Albeit the one with the best possible fringe benefit: the ability to go to work sans pants.

Want to learn more about some kind of odd jobs out there? Then check out 5 Horrific Things You Learn Preserving Brains For A Living and 6 Realities Of Cooking Illegal Drugs (Not Seen on TV).

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Are Smartphones ‘Over’?

FRANKFURT (Reuters) – Nearly a decade after the iPhone broke the mould for mobile phones the question is now being asked whether the evolution of the smartphone has finally come to an end as even Apple now treats older, smaller 4-inch screens as something new.

Industry experts believe innovation in smartphones is giving way to phone functions popping up as software or services in all manner of new devices from cars to fridges to watches and jewellery rather than remaining with handheld devices.

And analysts and product designers said fresh breakthroughs are running up against the practical limits of what’s possible in current smartphone hardware in terms of screen size, battery life and network capacity.

“Everything in the phone industry now is incremental: slightly faster, slightly bigger, slightly more storage or better resolution,” said Christian Lindholm, inventor of the easy text-messaging keyboards in old Nokia phones that made them the best-selling mobile devices of all time.

The financial stakes are high as the futures of Apple, Google, and Microsoft, the world’s three biggest listed companies at the end of last year, may turn on who gets the jump on making handsets redundant.

Many firms are experimenting with new ways to help consumers interact with the wider world through touch, sight and sound.

These include voice-activated personal assistant devices dangling from “smart jewellery” necklaces with tiny embedded microphones or tiny earpieces that get things done for us based on our verbal commands.

The world’s biggest tech companies have made real progress in this arena with Google Now, Apple Siri, Microsoft Cortana and’s Alexa now able to read texts or emails for users, answer practical questions, control phone features, handle basic communications or read a map.

“The way the whole thing is evolving, the device itself is becoming just another way to provide access to a user’s digital life,” said independent financial analyst Richard Windsor.

Lindholm, now runs KoruLab, developers of compact, ultra-efficient software for running wearable devices. He sees smartphone functions splitting into two camps – big-screen devices for rich entertainment and compact wearables for more transactional activities like keeping up with one’s calendar, health or fitness monitoring or paying for goods or services.


Financial analysts at UBS estimate smartphone makers will generate more than $323 billion in revenue this year, a 1.4 percent decline from last year. Apple alone took in half of that revenue and more than three quarters of all profits, according to research firm Strategy Analytics.

Seeking to reverse declining iPhone sales, Apple announced a range of new products on Monday including including a cheaper 4-inch (10 cm) screen iPhone SE.

Google generates virtually all of its revenue from advertising sold alongside its wide variety of Web services, rather than from its Android software, which drives roughly 80 percent of the world’s phones. 

It is cagey about how much revenue comes from mobile advertising, but analysts estimate this contributed roughly a quarter to a third of its $75 billion revenue reported in 2015.

Last year Microsoft pulled back from the handset business, writing off $7.6 billion for its fruitless acquisition of Nokia’s handset business. Increasingly, its strategy has become to make money off the back-end of mobile software, through selling cloud-based services, now its fastest growing business.

For while phones are now the Swiss Army knives of the electronic age, their essential appeal to consumers has shifted from their eye-catching shiny screens and sleek bevelled edges to the apps and services running on the phones, often as Internet-based services hosted in the cloud.

“Mobile networks are moving to connect to all these other devices,” said Bob O’Donnell, a consumer electronics analyst and president of Technalysis Research in Foster City, Calif.

Whatever platform might displace the handheld phone also will need to resolve nagging questions about battery life, which have become more pressing as consumers watch more and more video.

The next big device also needs more flexible screens capable of working in different lighting conditions. That’s a decades-old dream of gadget enthusiasts that has eluded recognized market leaders Samsung and LG of Korea, which have struggled for years to mass-produce flexible screens at anything close to mass-market prices.

Richard Windsor said flexible displays that could be unfolded or unrolled to up to 10 or 14 inches would set phones free from being defined by screen size. “What is a tablet computer?” Windsor asks. “Why would you bother having a tablet? That market would just evaporate overnight,” he said.

(Editing by Greg Mahlich)

More stories from Apple’s big event this week: 

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A 26-year-old woman racked up $10000 of debt after trying to become an Instagram star — and it reveals a huge issue … – Business Insider

Business Insider

A 26-year-old woman racked up $10000 of debt after trying to become an Instagram star — and it reveals a huge issue …
Business Insider
… 26, a well-known travel-blogging duo, say they make a six-figure salary traveling the world together. In a recent interview with Cosmopolitan, Morris said he wouldn't post for less than $3,000 from a sponsor. But for others, the lifestyle can be

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Cowboys 2018 Draft: Looking at Matt Miller's latest seven-round mock – Blogging The Boys (blog)

Blogging The Boys (blog)

Cowboys 2018 Draft: Looking at Matt Miller's latest seven-round mock
Blogging The Boys (blog)
The NFL Combine has concluded and now the mock drafts are out in full force. Will the Browns go with Saquon Barkley with the first overall pick, or will they get one of the quarterbacks? What will the Giants do at number two? Where do Derwin James

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Amazon expands its Influencer Program to include Twitter and Instagram, in addition to YouTube

Amazon is expanding its Influencer Program beyond YouTube to also include Twitter and Instagram, the company announced on Thursday. First launched into beta earlier this spring, the program initially targeted YouTube stars by offering them a way to make money from the products they promoted in their videos through an affiliate-like relationship with Amazon.

Many of today’s influencers regularly tout products in their online postings, whether that’s YouTube videos, Instagram, Facebook, or elsewhere.

The larger idea behind Amazon’s program – as well as its other efforts like the shoppable Instagram clone Spark –  is that social media drives sales. Amazon needed to get in on that action, too.

So far, that’s included giving YouTube influencers an easy-to-remember, vanity URL for their own customizable Amazon storefront where their fans could shop their product recommendations. The storefront isn’t all that unique – there’s a logo at the top, followed by a list of products. But it is easy to get to, thanks to the URL format of 

The Influencer Program itself is an extension of Amazon’s Associates program, so it hasn’t necessarily providing influencers with a higher commission rate – it has just made it simpler to create and promote custom storefronts.

Amazon had already intended to expand the program across other social media services, we reported in August. Now that’s happened.

The program has opened up to Twitter and Instagram influencers, the company announced at the Web Summit conference.

Speaking at the event, Navid Hadzaad, who Amazon hired last year to drive new initiatives, offered some insight into the program’s early success.

“I’ve seen people with tens of thousands of followers…that have been able to say, ‘hey, I’m going to quit my job and do this full-time’  just based on earnings they’ve made through our offering,” he said.

Additionally, YouTube creator and influencer Dan Markham, also on the Web Summit panel, shared some of the impact he’s seen as an Amazon Influencer.

For example, he promoted the Fidget Cube in one video, which led to 668,777 Amazon Affiliate clicks, 16,369 orders, and $160,755.98 worth of product sold. Another video touted the Yeti Mug, and saw 131,967 clicks and $36,520.92 worth of product sold. Markham said he received around 8 percent in affiliate revenue from those sales.

Beyond helping Amazon’s own bottom line, Hadzaad pointed out this actionable data could aid influencers better determine what products their audience responds to, as well as be used when negotiating with brands over promotional deals.

He also stressed that the transparency of the program was another advantage. Today, many YouTube stars are criticized for not disclosing the nature of their brand relationships in their videos. Amazon’s Influencer Program offers an alternative to working directly with brands.

“Promoting authenticity is important to us and to our program,” Hadzaad said. “You don’t have to have an affiliation with a brand to be able to promote a product and monetize it. You can actually showcase your favorite products.”

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NYC Launches A Bold New Plan To Tackle Domestic Violence

New York City is safer than it has been in decades  that is, unless you are a victim of domestic violence. While it has seen its homicide rate halved over the past 15 years, murders involving family members and romantic partners have barely budged, NYPD statistics show.

Now, New York City Mayor Bill de Blasio wants to change that. On Friday, he is set to announce the creation of a task force charged with developing an ambitious, citywide plan to tackle domestic violence.

“Violent crime in New York City continues to drop, but domestic violence unacceptably persists,” de Blasio said in a statement to The Huffington Post. “We must do everything we can to ensure that New York City is not just safer overall, but safer for everyone, everywhere, at all times.”

The task force, headed up by newly minted NYPD Commissioner James O’Neil and First Lady Chirlane McCray brings together members of law enforcement and social services, as well as survivors of abuse.

City officials described the goals of the task force as preventing violent crime, making it easier for victims to report abuse, stopping repeat offenders and increasing the conviction rate for prosecutions.

Cecile Noel, commissioner of the Mayor’s Office to Combat Domestic Violence, said the task force would be evaluating innovative strategies from across the country to develop the best approach for the city. After 150 days, the group will present a comprehensive plan to move forward.

As violent crime has fallen in New York City, domestic abuse has made up an increasingly larger share of the remaining violence. In 2015, almost one in every five homicides in the city involved a family member or romantic partner, according to NYPD statistics. And it’s not just murders: Elizabeth Glazer, director of the Mayor’s Office Of Criminal Justice, said domestic violence now accounts for 40 percent of all assaults in the city.

Many experts believe domestic violence homicides can be predicted and prevented, as long as assaults are reported before they escalate and authorities have a chance to intervene. But in New York City, most victims don’t have any contact with police in the year before their death. That’s an issue the task force is likely to address.

Liz Roberts, deputy CEO and chief program officer at Safe Horizon, which provides services for domestic violence victims, said there are many reasons why victims may not report abuse. These include fear of retaliation by the abuser, the threat of deportation for themselves or loved ones, mistrust of the police, ‎and concerns about loss of income or housing.

“Our systems are not yet effective enough in counteracting these barriers,” she said.

McCray said the group would center policies that protect the victim’s critical needs, such as housing and financial security, so that it’s easier and safer to come forward.

Domestic violence is often just one of many injustices heaped upon the victims of abuse.

The city has already taken some steps to do so. Last month, the mayor introduced legislation that would allow domestic violence survivors to take paid leave to attend to their safety needs without worrying about losing their job. And the city is making housing lawyers available to domestic violence victims for free. 

“Domestic violence is often just one of many injustices heaped upon the victims of abuse,” McCray said in a statement. “Homelessness and dislocation from community social supports, loss of jobs, changes in schools and other stressors are unfair and traumatizing.”

The task force will also address why the conviction rate for domestic violence prosecutions which is under 33 percent in four out of five boroughs is so low.

Maya Raghu, director of workplace equality at the National Women’s Law Center, said it can be disheartening for victims to see so few cases successfully prosecuted.

“It can create fear and distrust of the criminal justice system, and discourage survivors from reporting in the first instance, or cooperating with the prosecution,” she said.

Judy Harris Kluger, a former judge in New York State and executive director of Sanctuary for Families, an organization providing services for domestic violence victims, said it’s very common for cases to be dismissed because the victim doesn’t want to testify.

“In most of these situations, they are the only witness to the incident,” she said, making it hard to prosecute. “There can be fear to go forward; the abuser may have threatened her or the children. Sometimes it’s financial if you go forward with the case, it may interfere with his ability to make money.”

Kluger said the practice of evidence-based prosecution, in which a prosecutor tries a case without a victim’s testimony and instead relies on independent corroborative evidence, may help improve outcomes.

“There are ways to build a case even when you don’t have a victim,” she said, “but that requires more tools for the prosecution and the police.”

The task force is also charged with taking a big picture view and identifying ways to prevent violent behavior before it starts by intervening with youth.

Research has found that children who are exposed to domestic violence are more likely to grow up to abuse others or be victims of violence themselves. 

“It’s sadly an intergenerational issue: young boys who see this as solution to conflict are going to repeat that in their lives,” Kluger said.

She cautioned that domestic violence has different root causes than other types of violence and requires a specialized approach.

“One can’t simply reduce domestic violence by saying we will have more police on the streets,” she said. “By and large, the victims of domestic violence are women, and we are still a patriarchal society. We have to change a lot of things societally.”


Melissa Jeltsen covers domestic violence and other issues related to women’s health, safety and security. Tips? Feedback? Send an email or follow her on Twitter.


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So how's that new book coming: Feeling like royalty – Creative Loafing Tampa

Creative Loafing Tampa

So how's that new book coming: Feeling like royalty
Creative Loafing Tampa
Let's have an uncomfortable conversation about money. No artist, be they a writer, a painter, a musician or a sculptor made a living out at it of the gate. I spent 20 years in fundraising and sales — that's what puts a roof over my family and food on

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Indonesia says it blocks services on blogging site… – Brinkwire (press release)

BGR India

Indonesia says it blocks services on blogging site…
Brinkwire (press release)
JAKARTA, March 6 – Indonesia has blocked microblogging site Tumblr after complaints about pornographic content on hundreds of accounts, the communications ministry said on Tuesday. The world's most populous Muslim-majority country has stepped up
Indonesia blocks Tumblr platform over inappropriate contentBGR India

all 4 news articles »

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